
All of the foundations for my Pachinko Machine have been set up. The player controls the ‘Player’ using either ‘A & D’ or a game controller, ‘Spacebar’ (on a keyboard) or ‘A button’ (on a controller) are used to drop a ball. The ball is said with a ‘bounce’ material, along with all the pegs, meaning the ball bounces as it works its way down. The goal, which moves side to side, progresses to the next level when hit by a ball. In the gif the first level shows this, however, in the second level balls are shown to go through the goal, this is only because there isn’t currently a level 3 for the player to progress to. Therefore this isn’t an issue at all.
In the near future I plan on building more levels, which are also more complex. As well as creating a script which sets a limit on the number balls that can be used per level. And finally I want to create nicer assets / prefabs to use in my game.