
Once again today I have dedicated a lot of my time to working on Acclimatize. I am very happy with the progress I have made as I can now feel the game slowly coming together. The game still requires a lot of work, however, the game is technically fully functional and can easily be developed into a finished game. Today I have fixed the scripting for the character movement and jump animations, admit ably with a bit of help from my lecturers as it was reasonably difficult setting the animations for the commando character to work correctly. The movement animations may still not be completely perfect and still require a bit of tweaking but this will be done over time make the best possible game.
The main difficulty I had when setting up the movement animations was having the animations flow together correctly, while also looking correct. What I mean by this is that making the jump animation look natural (realistic) was difficult when trying to scripting it in with other animations.
As well as improving the scripting of the game I have also begun properly constructing the first level using the modular block system I have created; using grass blocks, dirt blocks and stone blocks. I plan on using this system with various other textures to construct levels in other biomes for the other demo levels.
Unfortunately, our original aims for the game demo may no longer be possible for the Christmas portfolio deadline. However, the official demo will most definitely contain everything we originally planned. Whereas, the Christmas portfolio demo game will likely only contain the Commando character (with the other characters “coming soon”) with three out of the 4 biomes having levels that are playable. This is simply because we are limited by time and restricted by the amount of us there is, resulting in work taking longer than the larger team can produce.
Despite this we are still aiming to make the best quality and most optimized game possible, avoiding cutting corners as much as possible so that is game truly represents the abilities that we currently have. We have already discussed our ambitions for the game and they may be large but not out of reach. We are planning on working on this game throughout our two years here at Sunderland College and possibly after. However, aims are to have a fully working and published game hopefully by next summer. It will take a lot of dedication but we want this to happen so we are going to push for it. Ultimately it will hopefully at least result in a good game to be featured in our portfolios.