Currently my team is progressing amazingly. We are gradually working our way through all of the tasks we have set ourselves in order to accomplish our end goal of an outstanding game, that we can all be proud to showcase.
Currently Luke is programming the combat system for the game (which includes; generic attack, stun attack, poison attack, teleport and more). Nathan is currently creating all of the required particle affects to match the combat system that Luke is creating. This will allow for the combat system to be completed quickly and effectively, as the animations have already been created and implemented into the game. As for myself, I am currently creating the town in Unity out of the modular models I created in Maya and textured in Substance Painter. Once the town is complete I will be sure to include an in depth post on it. Once I have created the town, I will then create a package which can be imported into the game.
Our next steps our to continue implementing quests to bring the game to life. The aim is to make the very first 10 mins of the game as interesting and punchy as possible to really entice the player into playing more. This will be the best way we feel that we can show off our game when we submit it for a YGDBAFTA (Young Game Designer’s BAFTA).





As apart of my game (Acclimatize) I have added in a score system, in which the player collects coins to increase their score. I have set it up fairly basically; player runs over coin, coin is destroyed (“Collected”), score display in the UI increases. Currently this score system doesn’t really serve any purpose other than giving the player a secondary objective when playing the game. However, incrementing this feature allows for different possibilities in the future when the full game is made. For example; leader boards, in game store to buy items (character and boosts) and more.