Axe (“Vera”)
I have named my axe “Vera” after my pasted Nana, she greatly impacted my life and inspired me to pursue my dreams. I want to dedicate this axe to her, as it is work I am very proud of and I like to dedicate my very best work to her and other significant figures in my life. I will forever be grateful for the people how made my life possible and taught me everything I know. So I am going to continue to push myself, every day of my life, to achieve what I have had my heart set on for as long as I can remember.
The axe also has a quote on it which means “only thy whom possesses the heart of a lion, and the brain of an owl may wield thou”, however, it is in Arabic, for two reasons, firstly it makes the sword have more ambiguity, secondly it relates to my Arabic heritage which I am proud of. The actual script on the axe says “فقط أنت تملك قلب أسد، ودماغ البومة قد يمارس لك”
Reference
Below is a mood board I created for both inspiration and ideas for creating my axe. All work was found online and is done by various talented 3D artists.

Planning / Sketches
Before beginning most 3D modelling tasks, especially large, creative ones, such as the “Triple S” project, I like to use the reference I have gathered to create a variety of sketches which will also act as a reference and aid me during the modelling process. Below are eight quick sketches I did during this process, they are all very rough sketches but are easy for me to differentiate from to get some quick ideas into Maya. Ultimately, they just act as a guide for me to get creative in the 3D modelling software, by allowing me to test various shapes for example. I do this method as I don’t like restricting myself to one set goal. Even in the case that I create a final drawing, it will often be vastly adapted, once created in Maya, to get the best result I can possibly create.

Alphas
Below are the two alphas I created, in Adobe Photoshop, to be used in my axe texturing. The rest of the alphas I used were built in ones, as I found them to be effective. The two alphas are both Arabic scriptures that were used to create an engraved look on my axe.
Axe Overview
It has been a long process of creating this axe, lots of trying new techniques and experimenting, however, I am very happy with how this axe has turned out. I really feel like my 3D modelling and texturing is improving. Below are the renders of my axe. I really hope you like them, I am always open to all feedback, either in person, via Twitter (@Baileytbrian) or via email, all feedback is appreciated and will be taken into consideration to improve my work for the next time I am set a project.
I am very happy with how my axe has turned out, I feel like I have created a good quality piece of work (from start to finish). I could personally see this weapon being used in a game as I feel like it is of a high standard, especially for the short period of time which I have been using some of the software which was used. My aim for this project was to create a professional end product and I believe I have done so, and if not I have come very close. Overall, it is easy to say that I am happy with what I have created and I am looking forward to more 3D modelling tasks like this in the future.

Axe Feedback
All feedback which I received is unbiased and from people who know the software I used and can give critical feedback. I find it useful to get unbiased opinions on my work from people who know either about the industry or the software I have used as the feedback can often lead to me learning new skills, considering ideas I had never even thought about, and ultimately improving my work.
Nathan (peer):
“Looks absolutely spot on, I would say maybe add a really slight gradient effect in the background but that’s Literally it bro.” …
“Yeah, that’s all I can say the actual model and texture job looks sick.”
Luke (peer):
“The weapon is one of many intricate details and bears not only the look of a deadly melee weapon but an incredible amount of meaning behind it. The piece has been put together carefully and precisely and the texturing attests to this- looking clean and ready to be dirtied up in battle. Any mighty warrior would be looking to wield this fine piece of craftsmanship in battle.” …
“Perhaps dirty up the blade a little with blood or corrosion to signify that it has been in battle.”
Shield
Reference
Below is a mood board I created for both inspiration and ideas for creating my shield. All work was found online and is done by various talented 3D artists. I used the reference gathered below for inspiration when creating my own shield design.

Planning/Sketches
For my shield, I did the same process as I did for my axe. I used my reference and my own ideas to compile a collection of sketches to use to 3D model my own shield from scratch. Unfortunately, my sketches were damaged and I, therefore, can’t post them. However, they were only rough, just like the axe sketches.
Alphas
Below are the two alphas I created, in Adobe Photoshop, to be used in my axe texturing. The rest of the alphas I used were built in ones, as I found them to be effective. The two alphas are both tally’s which I used to create an engraved kill counter effect. I personally really like the subtle detail these add, as I feel that they imply that the holder of the shield is a good warrior.
Shield Overview
During the process of making this shield I knew that I wanted to result in having a beaten up and well-used shield, after reviewing feedback I had received on my axe. Therefore, when I began texturing I started by making the axe look factory new, then proceeded to add scratches, dints, scuffs and eventually blood stains, to make the shield have a look which implies that it has been used in battle on multiple occasions.
Overall, I am very happy with how my shield has turned out. I feel like I have carried out the planning, 3D modelling and texturing of it in a fairly professional manner, which has resulted in a nice looking 3D model which I will be proud to put in my portfolio. However, in hindsight I do wish that I went for a more complex shape, to really push my 3D modelling skills, but never the less I am very happy with how my shield turned out.

Shield Feedback
Just the same as my axe, all the feedback which I received is unbiased and from people who know the software I used and can give critical feedback. I like to gather feedback on my work to help me improve my work to get it to a more professional level.
Luke (peer):
“The shield looks like it has been through a lot and that really adds to it. It is consistent with the style put forward by the axe and the fact it is covered in stains and blood splatters make me love the piece.”
Software Used
For both the axe and shield I have used; Adobe Photoshop, Substance Painter and Maya. My experiences with these products and my confidence using them are marked below out of 5 (this is a personal opinion).
- Adobe Photoshop – [4.5/5] I have been using this software for years now and have used it for everything from; creating website ads, to general art/game art, to 3D product designs, and more. I feel very comfortable using this software and I personally feel I have great productivity when using it.
- Autodesk Maya – [4/5] I have been using this software since the beginning of my Next Gen course (September 2017). I already feel very confident using this software, and I feel like I am constantly learning and developing new skills which help improve my productivity with this software.
- Substance Painter – 3/5 I have only been using this software a few weeks now and I feel like I have quickly come to grips with how the software works and how to use all of the basic features of the software, as well as some more advanced features.
Obviously, I understand that there is always room for improvement, no matter how much experience someone has with the software. Therefore, I love learning more new skills with the software I use to help improve my productivity and the overall quality of my work. My ultimate goal is to create professional looking work, consistently, to create a good looking portfolio.
Overall Project Review
To conclude, I have thoroughly enjoyed doing this project. I have a real passion for 3D modelling and I can personally see myself pursuing it in the future. I am really pleased with how both of my models have turned out and I feel like my 3D modelling and texturing skills have improved. I can’t wait for the next 3D modelling project.