Topology
The best way to think about topology, in 3D modelling, is to think about the 3D topology as being the wireframe of an object. The wireframe, is also referred to as the ‘mesh’ in 3D modelling software, and is made up of hundreds of thousands of simple geometric shapes. The term “topology” refers to the geometric surface characteristics of the mesh. Each geometric surface on the mesh is a “face”. The wireframe is the foundation of 3D modelling, which allows for the three-dimensional, digital animation to be created.
Re-topology
Re-topology, in simple terms, is the process of fixing a model with bad topology and producing the same model with better topology. Better topology allows for the model to not only be unwrapped easier, but also overall easier to work with when modelling or animating.








