2D Platform Feedback

Today Nathan, Matty, Luke and myself spent time critiquing each others 2D platform games and giving them feedback so that we can all improve are games and make them the best we possibly could. By doing this it has brought some issues to my attention, as well given me ideas on how I could potentially change and improve my game.

Feedback:

Nathan

(POSITIVE) Mechanics feel good and clean with a fresh polished look to the style.

(NEGATIVE) Moving blocks feel hard to keep up with ( you have to run whilst the block is moving).

 

Matty

(POSITIVE) I really like the overall feel of the game. It already feels like a highly developed game like Super Meat Boy. I am looking forward to what this game comes to in the future.

(NEGATIVE) One negative that I have, although very minor, is the fact that I can climb up the wall and jump out of the level. Very little negative things I can say about this game.

 

Luke

(POSITIVE) Game runs really smoothly and everything looks clean from the character to the assets to the particle effects.

(NEGATIVE) I think one of the only things missing from this game is something that is teased when the tutorial ends and that is a high score feature which I know you were planning on adding anyway.
Key:

Issue has been addressed.

 

I addressed the issue that Matty brought to my attention by adjusting the bordering box colliders, and setting them so that ground check is false.

 

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