2D Platform Game Update.

My apologises for not blogging my recent progress with my 2D platform game. I have been distracted by trying to make this game the best I possibly can. I am really enjoying making “Rabbit Hop” and I can’t wait to get a fully work game complete. My goal is to get a demo complete as soon as possible and to be getting feedback, so that my final result can be a fun, enjoyable game which will be able to show my game design ability in my portfolio.

This short video demonstrates many mechanics and simple details which I have added to my game to make my game that little bit “extra”. Firstly, I have created a main menu which loads as soon as the game is loaded: on this page there is a ‘play’ button, ‘quit’ button and ‘options’ button. The options page also has a volume control which allows the player to control the volume of the game music (more detailed video of game, including music, coming soon).

The second feature of the game that is displayed right away is the characters simple animations when; moving (left/right), jumping and idle. Some other mechanics I added to make the game more visually appealing and fun to play is the character’s ability to pick up carrots (gaining score), and the slowing moving clouds, making the game more interactive, in my opinion.

Overall, I would personally say that my game is going well. So far my game has: a fully working main menu system, pause menu, UI, four tutorial levels and one “real” level, as well as working character animation (plus script) and a versatile tile set which I can use to make any level I need for my game.

Platform Game GIF

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